BustaNetServer | Server network module for Busta'Sandwich |
client | Representation of a client connected to the server |
cs_character_select | Client sends a character selection |
cs_connect_attempt | Client message to server attempting to join server game |
cs_cursor | Client moves the cursor during character selection |
cs_disconnect | Client disconnects from the server |
cs_gameover | Client sends a notification to the server that the player has lost |
cs_gamestate | Client sends the server its current in-game game state |
cs_opponent_view_select | Client requests to be sent full game state information about a particular opponent |
cs_ready | Client notifies the server that player is ready to transition out of the connect state |
cs_sandwich_send | Client sends a sandwich to an opponent player |
sc_character_select_cursor | Server notification of a client's cursor location in character select mode |
sc_character_select_mode | Server notification to client to begin selecting a character |
sc_character_selected | Server notification to client of character selection |
sc_new_connection | Server notification of a newly connected client |
sc_opponent_states | Server message containing in-game data |
sc_player_disconnect | Server notification that a player has disconnected |
sc_player_lost | Server notification that a player has lost |
sc_sandwich_send | Server notification of a sent special sandwich |
sc_server_settings | Server settings message |
sc_start_game | Server notification to start the game |