BustaNetServer() | BustaNetServer | |
init(Uint16 servport) | BustaNetServer | |
sendAccept(int playerID, bool response, char *message) | BustaNetServer | |
sendCharacterSelectModeAll() | BustaNetServer | |
sendDisconnectedAllO(int disc_client, char *message) | BustaNetServer | |
sendGameStartAll() | BustaNetServer | |
sendPlayerLostAllO(int lost_player) | BustaNetServer | |
sendServerSetupAll() | BustaNetServer | |
sendUpdateAll() | BustaNetServer | |
setDebug(bool OnOff) | BustaNetServer | |
setMaxClients(int maxC) | BustaNetServer | |
setName(char *servname) | BustaNetServer | |
setStateAccept() | BustaNetServer | |
setStateCharSelect() | BustaNetServer | |
setStateGame() | BustaNetServer | |
~BustaNetServer() | BustaNetServer |