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cs_ready Struct Reference

Client notifies the server that player is ready to transition out of the connect state. More...

#include <BustaNetMessages.h>

List of all members.

Public Attributes

char type
 The message type.
int length
 The length of the entire message in bytes.


Detailed Description

Client notifies the server that player is ready to transition out of the connect state.

A client sends this message when the player is ready to move to character selection. Sending this message signifies that the client wishes to begin the game along with everyone else already connected to the server.


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