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sc_new_connection Struct Reference

Server notification of a newly connected client. More...

#include <BustaNetMessages.h>

List of all members.

Public Attributes

char type
 The message type.
int length
 The length of the entire message in bytes.
int playerID
 The Identification number of the new player.
char * playerName
 The name of the new player.


Detailed Description

Server notification of a newly connected client.

This message is sent from the server to a notify a client that a new client has connected to the server and has joined the game.


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