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sc_player_disconnect Struct Reference

Server notification that a player has disconnected. More...

#include <BustaNetMessages.h>

List of all members.

Public Attributes

char type
 The message type.
int length
 The length of the entire message in bytes.
int playerID
 The identification number of the disconnect client.
char * discMessage
 The disconnection reason.


Detailed Description

Server notification that a player has disconnected.

The server sends out this message when a client has disconnected. The message contains the identification number of the disconnected client as well as the reason for disconnection.


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