- active
: client
- address
: client
- char_selected
: client
- character
: sc_character_selected, cs_character_select
- clientName
: cs_connect_attempt
- cursorLoc
: sc_character_select_cursor, cs_cursor
- discMessage
: sc_player_disconnect
- id_number
: client
- length
: sc_start_game, sc_server_settings, sc_sandwich_send, sc_player_lost, sc_player_disconnect, sc_opponent_states, sc_new_connection, sc_character_select_cursor, sc_character_select_mode, sc_character_selected, cs_sandwich_send, cs_ready, cs_opponent_view_select, cs_gameover, cs_gamestate, cs_disconnect, cs_cursor, cs_character_select, cs_connect_attempt
- name
: client
- opponentID
: cs_opponent_view_select
- originatingPlayer
: sc_sandwich_send
- playerID
: sc_player_lost, sc_player_disconnect, sc_new_connection, sc_character_select_cursor
- playerName
: sc_new_connection
- ready
: client
- selectingPlayer
: sc_character_selected
- socket
: client
- targetPlayer
: sc_sandwich_send, cs_sandwich_send
- type
: sc_start_game, sc_server_settings, sc_sandwich_send, sc_player_lost, sc_player_disconnect, sc_opponent_states, sc_new_connection, sc_character_select_cursor, sc_character_select_mode, sc_character_selected, cs_sandwich_send, cs_ready, cs_opponent_view_select, cs_gameover, cs_gamestate, cs_disconnect, cs_cursor, cs_character_select, cs_connect_attempt
Generated on Tue Jul 19 21:00:58 2005 for BustaSandwich Server by
1.4.2-20050421